Ikariam when should i colonize




















Every colony works in the same way as your capital — it has its own spaces, you can build the same buildings and you can mine the luxury goods and wood on the island. Your Research affects all colonies — all buildings you can make in your capital can be made in your new colony right from its foundation. What do i need to found a new colony? First you need to research expansion Seafaring. To research expansion, you need following researches:.

Finally you need free merchant ships, wood and 9. Founding a Colony? If there is a free spot, the little number in the world view next to the island is smaller than The different scores are:. How to build a palace? This building is likely one of the foundations of your very empire! Besides that analysis you will solely want of wooden for 1st degree and 4h28 of time. Wood is a pure useful resource available in all the islands of this recreation.

For the others sources, that are extra uncommon, solely one in all them is available per island. However, if you are a trader, try not to build them too close either, as this causes overlap in your trading range and makes you more insular; you won't be able to interact with as many different people and alliances. Places that can be colonized have yellow flags on the island view. As soon as you order the colony, foundation works appear on its site.

Now you will need to wait for Cargo Ships to load and arrive at their destination. The town space on the island you are colonizing is immediately reserved when your Cargo ships start loading after you press the "Found Colony" button. If you plan to send additional supplies of , , , or then you will need to have the appropriate number of additional Cargo Ships available beyond the 3 needed for the new colony.

If you send them at the same time, they will share the same action point. Note, however, that beyond some extra wood and a little marble to get the town started, you probably don't want to send extra resources , and here's why:.

A new town with a Level 1 Town hall and no Warehouse can only hold 2, of each resource. This is the maximum amount that you can send with your colony ships. Note that a new town receives taken from the 1, needed to build the colony , so the maximum additional wood you can send is capped at 2, You can start using your brand-new colony as soon as the ships return home, when you can start putting your new colony to full use.

It is worth building a Carpenter in the newly-founded colony and upgrading it to the highest possible level, as it will save you a large amount of wood by the time you have upgraded your Governor's Residence and Town hall. You can abandon a colony from the Town hall. If you wish to abandon your capital , you must first move it to one of your colonies using the "Declare this town to be your capital" button in the Governor's Residence.

There are several reasons you may wish to abandon a colony. Gradually, as the size of your town increases and more citizens arrive, you will once again be profitable.

Do not be afraid of spending gold in the beginning. Research Well Digging. Click on the Fields of Research link on the left side of the Academy screen. Change your research focus to the Science discipline.

Build the Barracks and the Trading Port. These buildings will give you access to ground units for an army and cargo ships for trading, respectively. The Trading Port can be built by clicking on either of the plots with a blue flag while the Barracks can be built on any plot with a red flag. As your town grows, the Barracks looks best directly above Town Hall. Note that only one building can be constructed or upgraded at a time.

Upgrade the Town Hall. Click on the Town Hall icon, then click on the Upgrade button. Each expansion of the town hall increases the town's maximum possible population. Switch to researching the Economy discipline. You will finish researching Well Digging after approximately four hours. If you upgraded the Academy to level 3 instead of building the Barracks and Trading Port and kept as many scientists as possible, you will have discovered Well Digging in one hour.

Notice that your population growth rate jump by one person e. Now change your research focus back to Economy. Let the game glide you through discovering Conservation, Pulley, and Wealth with the additional citizens Well Digging allows.

Upgrade the Saw Mill. If your Saw Mill is not at level 2 by the fifth hour on your island, donate wood to get it there. Hopefully most players on the island have donated a little bit. If not, muster the resources to donate the rest of the required units of wood and then click on the upgrade button.

The 10 extra lumber is probably worth it in the long run. Continue researching and upgrading buildings. Stay in the Economy field of research through Wine culture , while upgrading your academy and town hall as much as you can to increase your maximum scientist and population limits. Build a Town Wall and a Warehouse.

Stronger players look for weak villages they can attack and loot. The wall will grant a bonus to your army's defense. If you lose the battle, your warehouse protects some of your resources from being looted. The wall is built on the northern plot of land with the yellow flag. The warehouse can be built on any plot with the red flag after you have researched Conservation.

If you are attacked repeatedly, continue upgrading the warehouse until it protects all of your resources. In order to build a Warehouse you will need to have researched Conservation. Luxury Good Costs People can, and should, sell what they have for whatever the market will bear. Wood and Luxury Goods. Scientist 9 from not having one citizen earn 3 per hour, plus an additional 6 cost for the actual scientist Pre-Letter Chute.

Since Culinary Specialities requires both Professional Army and Expansion, it will automatically start researching down the Military Professional Army and then to Seafaring Expansion before going to Culinary Specialities. However, if you choose to follow the recommended research path, you should switch it to Seafaring where it will automatically research Espionage which is a requirement for Foreign Cultures when it starts researching Culinary Specialities.

Defending and Vacation Mode If you are going to be absent for a couple of days at least 48 hours , consider activating Vacation Mode: this will completely protect your city against any attack, but you will not produce resources nor research. Prevent Being Pillaged Donating If you are attacked by a player of the same island as yours, it is possible that you are not donating to the luxury good and wood deposits common to all players of the island.

Adhere to Market Rates This is a controversial issue. Naval defense It is also important to have some ships on your town. Espionage While it is vital to have a martial defense of your towns, it can be more strategically important to have a defense against spying. Island Strategies by Luxury Good Marble - You can upgrade all of your building far more quickly than individuals with other resources, except the Academy. Make friends with someone on an island with a Crystal Mine and offer to trade for your marble.

Wine - Your greatest strength will be population growth, when you can research Wine culture and build a Tavern.



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